MEGACUBE 2.0

MEGACUBE 2.0 / 05

Screenshots

MEGACUBE 2.0’s evolution: Godot and Unity gameplay and loading scenes, Unreal images, and Neo’s journey from 2D to a new 3D model based on the creator’s reference.

MEGACUBE 2.0 / GODOT → UNITY → UNREAL

Project evolution

Three engines, one MEGACUBE 2.0 development journey. Archive images show how the game, interface and visual language evolved.

01 / 10 Feb–18 Jun 2026 / earliest saved stages

Godot

Godot established a working 2D foundation: a character, platforms, coins, movement and UI. This is a real level frame from the archive audit of 30 June 2026. Stage dates come from Git, not the image date.

Godot / Gameplay scene
Godot / Gameplay scene
Godot / Loading screen
Godot / Loading screen

02 / 19 Jun–16 Sep 2026 / at least 89 days in Git

Unity

Unity was the next stage, expanding menus, character profiles and the segmented world. There are 89 days between the first and latest available commits; this is a documented interval, not the exact duration of all work. The gameplay and loading images are from the Unity validation archive dated 25 September 2026.

Unity / Gameplay scene / 25.09.2026
Unity / Gameplay scene / 25.09.2026
Unity / Loading screen / 25.09.2026
Unity / Loading screen / 25.09.2026

03 / September–October 2026 / migration to 3D

Unreal

Unreal continues the migration into a three-dimensional scene: the segment wall, route and 3D character. Shown are the main screen from 5 October and a gameplay frame from 3 October 2026. These are early working scenes, not evidence of a finished game.

Unreal main screen / 5 Oct 2026
Unreal main screen / 5 Oct 2026
Unreal gameplay scene / 3 Oct 2026
Unreal gameplay scene / 3 Oct 2026

An archived Unreal loading frame has not been found yet.

MEGACUBE 2.0 / NEO

Neo: from 2D to 3D

Neo is the MEGACUBE 2.0 character formerly known as AYO Neon. The cubic head, yellow coat, red shirt and backpack with cyan lights carry through from 2D to 3D.

Neo / AYO Neon
01 / Godot / 2D image
Neo / AYO Neon
02 / Unity / menu character

Neo in 3D

Eight views of the new model built from the creator’s reference. Blender renders; the movements are still being refined.

Neo / AYO Neon
Neo / 0°
Neo / AYO Neon
Neo / 45°
Neo / AYO Neon
Neo / 90°
Neo / AYO Neon
Neo / 135°
Neo / AYO Neon
Neo / 180°
Neo / AYO Neon
Neo / 225°
Neo / AYO Neon
Neo / 270°
Neo / AYO Neon
Neo / 315°