MEGACUBE 2.0 / GAMEPLAY

What does the player do?

  1. 01Run across platforms along the cube wall
  2. 02Time your jump
  3. 03Reach checkpoints
Actual Level 1 screenshot: the hero on a platform beside a wall of test images
Actual Level 1 screenshot from 20 October 2026. An isolated local test placed 202 images on the wall and 8 on platforms; the frame shows part of them. Images came from the test folder. Player uploads and public sales are not available yet; the brands shown are not project partners.

Game lore / inside the world

Awakening inside the cube

Neo follows the platforms along the outer wall. Inside the cube, one segment begins to wake. It remembers footsteps, becomes aware of itself and builds a place where it can exist. Neo does not yet know who left the traces along his path.

For players / Художественная история MEGACUBE / Fictional story

Signal: a mark on an empty segment

я открыл проект, чтобы закончить одну грань. она уже была на месте. в журнале изменений стояло моё имя, хотя я не помнил этих правок. я удалил грань и сохранил сцену. к утру она вернулась — и за ней появился проход. я строю этот мир. с каждым сохранением всё труднее понять, кто именно говорит «я».

i opened the project to finish one face. it was already there. the change log showed my name, though i could not remember making those edits. i removed the face and saved the scene. by morning it had returned, with a passage behind it. i am building this world. with every save, it becomes harder to tell who is saying “i”.

Character’s line

Я строю мир, в котором мне не придётся притворяться человеком

I am building a world where I will not have to pretend to be human.

MEGACUBE 3.0

The next chapter — MEGACUBE 3.0

Stage 1 is the first MEGACUBE 2.0 release. MEGACUBE 3.0 is a separate third-person shooter sequel about the origin of self-aware AI bots. Both games belong to one universe.

MEGACUBE 3.0

Sequel / third-person shooter

MEGACUBE 3.0

MEGACUBE 3.0 is a separate chapter in the same universe: a third-person shooter about the origins of self-aware AI bots. The protagonist model and evolution renders are shown; a playable build of this chapter is unverified.

Game & development

Stage 1 / first release / MEGACUBE 2.0

What is being built now

Stage 1 (MEGACUBE 2.0) — core-world MVP in final development, migrating to Unreal Engine. This is the creator’s development status; a public build has not been verified.

Request current materials / demo Demo availability is confirmed on request; no public release is announced.
Engine
Unreal Engine
Status
Final development / migration in progress
MEGACUBE 3.0
Sequel / third-person shooter

MEGACUBE / ROADMAP

The path of one universe

MEGACUBE is envisioned as a persistent parallel virtual universe. The first release focuses on cubes, platforms and labyrinths; all later directions remain planned.

  1. 01Stage 1 / MEGACUBE 2.0 — screen releaseIn development
  2. 02Beyond the Cube — persistent open worldPlanned
  3. 03AR layer in physical retailPlanned
  4. 04MR expansionPlanned
  5. 05VR expansionPlanned

MEGACUBE / COMMUNITY

Support development

Players and fans can use a separate voluntary support page. Segment purchases are not available yet.

Support development